Some Thoughts on the Apple Rumor Mill

Rarely will you hear about Apple’s success without the mention of Steve Jobs’ meticulous business practices, his unrelenting need for perfection, and his constant striving for minimal, yet elegant physical design.

What isn’t mentioned is the lack of promotion that they give their products. Apple could easily do away with every form of advertising and still have more money than the U.S. government. Samsung’s recent ads have poked fun at Apple customers as they constantly check the latest rumors while they camp outside an Apple retail store (it was very well done, I have to admit), but they aren’t doing much for their reputation of selling products with uncanny similarities to Apple’s iDevices.

Samsung can compare themselves to Apple all they want but the bottom line is that they aren’t Apple. Everyone knows what an i(Pod/Pad/Phone) is as the name practically carries itself. The main difference between Apple and their competition, from a marketing standpoint, is that Apple literally says nothing about their upcoming products until their Keynotes.

I began working at Small Dog in July of last year, from then until October 4th (when the 4S was announced), a day never went by where I wasn’t asked about the “iPhone 5.” The same scenario applies today, only instead of the iPhone 5, the questions are about the iPad 3.

The real kicker is that as of now, neither product exists, nor has Apple given any inclination that they will exist. If Apple did leak information about upcoming products, they would be just like every other company out there. In many ways, Apple has the strongest marketing campaign in the sense that they don’t have one. They don’t rely on advertising or publicity, they rely on pure, unadulterated, rumor mill-filled hype and you can’t get any more minimal than that.

Similar Posts

  • Why Didn't Apple…?

    While as a whole I was left satisfied (and ecstatic!) by Apple’s big announcements last week, I couldn’t help but feel as if…

  • The Spartans used Apples

    Ok, maybe it wasn’t the Spartans who used Apples but the people who created the multi-million-dollar box office hit 300 did! This past…

  • Super Bowl 48 vs. Puppy Bowl 10

    I’ll be honest here, I am not a huge Super Bowl fan. Last year, when the power went out during Beyonce’s performance (yeah…

  • Apple Excitement and Steam for Mac

    As an Apple fan, I don’t think I’ve ever been as excited as I am now. If I could roll the clock ahead to April right now then I would, and woe be it to anyone who tried to stop me. Why am I so excited? Well, two things really.

    First, obviously, is the iPad. Somehow in the last week I have gone from staunch iPad skeptic to literally “in a froth” to get my hands on one (thanks Penny Arcade for the excellent descriptor of my frenzied state). I’ll be the first to admit that as it was presented it is a fairly unassuming device. It doesn’t really do anything that you can’t do with an iPhone and a MacBook, and falls awkwardly somewhere between. But oh, the promise! The sheer potential of such a device is astounding. My intent is to purchase one as a statement, if nothing else. A statement to developers that I need them to develop great apps for it. But enough about the iPad.

    What really has me excited for April is the announcement that Valve, creators of Half Life, Portal, and Left for Dead, will be bringing its steam delivery service to the Mac platform, and its Source engine along with it. If you’re a Mac gamer, or wish you were, then this is amazing news. It’s no secret that our platform of choice is routinely ignored by game developers.

    Apple themselves have also ignored us by refusing to offer us more powerful graphics options (yes, I really do need 1GB of VRAM). Blizzard has really been the sole supporter of Macs in the game realm, steadily releasing their Mac versions simultaneously with their Windows counterparts… on the same discs even. For a company the size of Valve to start building Mac-native versions of their games and really support the platform should encourage other companies to follow suit.

    It’s already panning out like I expected. Razer has already announced they will fully support Mac OS X with their line of gamer centric peripherals (I’m a huge fan of their mice). My guess is that next we’ll see some of the larger publishers such as EA and Ubisoft (though please leave your draconian DRM behind) start to pick up Mac knowledgeable programmers and start to build native versions of their games rather than the bogged down ports we receive now.

    Even if other developers don’t jump on board immediately, I can’t express in words how excited I am to be able to download my already large library of Source games without launching bootcamp first. And when Portal 2 releases around the holidays, I’ll finally be able to consider myself a Mac gamer instead of a gamer who likes Macs.