A Candle-Powered iPhone?

If you’ve been reading Kibbles and Bytes over the past few months, you might have noticed I’ve written more than once about power and electricity. A few weeks ago, I wrote about generating electricity and how watts work. In that article, I mentioned that I’ve experimented with thermoelectric electricity generation and I thought this week I’d explain a bit about what that is and how it works. Spoiler alert: it’s pretty cool!

Sometimes it can seem like our iPhones are just electricity black holes. Sure, they last a pretty long time, but they still need to be charged a lot. This problem has spawned a whole line of products to help charge our devices when a wall outlet isn’t available. Most of these that I’ve seen are based on solar. We even carry a number of solar-based charging systems by Goal Zero. These are really cool products, and they work really well, but you probably already know the catch: Without sunlight, all they can do is look nice.

With this in mind, I set out to see if I could use thermoelectric generation to generate power on demand. Thermoelectric generation uses something called the Seebeck Effect. When you have two dissimilar metals joined together in a loop, a temperature difference between the junction points will create a current. You can use any two metals, but modern devices use a P-N semiconductor junction. These tiny semiconductor pieces are small (sometimes only about 1/8” cubes) so dozens (or more) are linked together to form a thermoelectric module. When you apply heat to one side, and cool the other side, the module generates electricity.

Could you use one of these to charge something like an iPhone? Yes and no. These modules are typically only 5%-8% efficient, so you need to work really hard to get appreciable power from them. In my design, I used a 5-watt module and a tea light candle. 5 watts is enough to charge a smartphone, but to get that power, the hot side needs to be about 300C and the cold side would need to be around 25C. That’s a hard differential to create, and I was never able to do quite that well.

There are things you can do with that low power though, and having it on-demand allows it to be useful in ways solar panels can’t be. One thing you can do is use your own body heat to power an LED flashlight. How is that possible? LEDs don’t need a lot of current, but they do need a few volts. The small voltage generated from the heat of your hand can be boosted to drive the LEDs. Thermoelectric generators also power deep space probes. Out of reach of the sun’s rays, they use heat from radioactive isotope decay to drive the generators. One final application is in waste heat energy harvesting. Thermoelectric generators are used to capture waste heat energy from industrial processes to improve energy efficiency.

Obviously you can’t use radioactive isotopes to generate your power, but a few companies have developed thermoelectric generators for the consumer market. The most famous is probably the Bio-Lite camp stove. They claim it can charge an iPhone, which is probably true, but I expect it takes a very, very long time. Since it’s a stove, you also can’t use it indoors. Another company, Tellurex, has a device you can run with a tea light candle (like my design) called t-POD. I actually bought that one to try, and I have to say, it works really well. It comes with a bright LED light it powers, but I’ve plugged in other small circuits as well.

For now it looks like we’re mostly stuck with solar when it comes to powering our devices without a wall outlet, but we might see that change in the near future.

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    The new Apple TV is what really has my attention, I’m already sold on the $200.00 64GB version.
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    The new  TV looks great & fun, but doesn’t seem entirely groundbreaking, just exactly what the next step of its evolution needed to be. That’s not to say I don’t want one, it definitely looks like a great product, just that it’s what I’d expect a new  TV to be. The remote looks very useful and fun for games, and I think that supporting iPhones & iPod touches as additional controllers is an absolutely brilliant idea.

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    Apple says that its phone may look the same as last year’s model, but its iPhone 6S duo has achieved more inner strength. This time it uses a different grade of aluminum for its chassis, one that’s also used in the aerospace industry. They call it Series 7,000, and it’s the same aluminum alloy Apple puts into its Apple Watch Sport.
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    Apple has included a variation of Force Touch, which you find in different capacities on the Apple Watch and on some Mac trackpads. Called 3D Touch here, the iPhone 6S phones will adopt the same pressure-sensitive capability that calls up secondary menus and actions when you press and hold the screen. Press down and you can pull up context-sensitive menus, switch apps, or examine photos. But it’s a subtle riff on what already exists on iPhones: tapping and holding. Another use is to access shortcuts from the home screen for your most frequent actions, say messaging a friend. And if you’re in your email inbox, applying fingertip pressure to an element in the message will surface more information, like maybe the flight number on an emailed travel itinerary, for instance. (Apple called this concept “peeking in” during the live demo.) Pressing harder on an app will likewise generate more options, like viewing all the photos of a contact’s Instagram photo stream. In the context of a game, pressing harder could zoom you in to get closer to the action.

    A 12-megapixel camera is a huge jump for Apple, which has been holding onto its 8-megapixel sensors in its iPhone for years. Autofocus will pick up the pace, according to Apple, and color accuracy is a point of pride.

    The 5-megapixel front-facing camera now brings the iPhone 6S on par with a lot of today’s competing handsets. Of course, it includes the company’s proprietary voice chat feature, FaceTime video. Here’s something wildly different, though. Instead of including a dedicated flash for the front-facing camera, which only a few phones do, Apple is using the home screen to light up instead. This is meant to increase the brightness of those selfies even in low-light situations.

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    Apple also announced 4K video recording, at 3,840×2,160-pixel resolution. You’ll be able to take 8-megapixel camera photos while recording at this ultrahigh resolution. (The immediate benefit of shooting 4K video would be watching them later on a 4K TV.) Just like last year’s phones, the iPhone 6S Plus is the only model here with optical image stabilization, which helps correct blur from shaking hands.

    Under the hood, we have an upgraded, proprietary A9 processor that continues Apple’s theme of mystery when it comes to exactly what’s going on in there. Though it’s impossible to appreciate during our quick demo, what we do know is that this is Apple’s third-generation 64-bit chip. Apple claims that the A9 is 70 percent faster than last year’s A8 when it comes to the usual computing tasks (like opening an app, for example), and 90 percent faster at graphical tasks, like gaming.

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