I may be dating myself here… wait, scratch that. I am literally dating myself here, but when I was ten years old a movie came out called The Wizard, starring The Wonder Years’ Fred Savage and sponsored heavily by Nintendo. The story revolved around a pair of brothers on a cross-country journey to make it to the “Video Armageddon” video game championships in California to compete for a prize or something-or-other, it was all quite cliche but for my Super Mario-obsessed brain, it was incredible.

The concept that there were such things as “Video Game Championships” that thousands of people watched and participated in on the level of professional sports teams literally blew my mind. Little did I know that the first “Nintendo World Championships” of video games actually happened a year after the movie came out and was much less of an event than the movie had depicted and growing up in rural Vermont before the internet meant that even had there been a Video Armageddon every year, my elite skills in The Legend of Zelda would never get me there no matter how many times I got the Triforce.

Competitive electronic gaming or as it’s known today ‘eSports’ is clearly not new, but around the turn of the century when higher-speed internet became widely available, multiplayer games such as Counterstrike, Starcraft and League of Legends among many others spurred the development of national and international tournaments with cash prizes, scholarships, sponsored teams and finally the kind of recognition and following that allow someone to be an eSports athlete full-time.

When it began, amateur competitions drew a few thousand fans in person and over the Internet. In October 2013, 32 million people watched the championship of Riot Games’ League of Legends on streaming services such as Twitch and YouTube. That’s more viewers than the 2013 NBA Finals and MLB World Series combined.

Streaming services also provide a platform to earn big money for content creators. Twitch streamer Tyler “Ninja” Blevins recently revealed that he makes $500,000 per month streaming gameplay on Twitch but he cautions people eager to make money playing video games,

“You can’t just drop everything to focus on playing video games for a living. It’s also becoming a very competitive career choice. You want to make sure you’re securing your future while putting the extra time to make this happen as well.”

So where is this headed? The International Olympic Committee just made moves that may introduce eSports into the Olympic Games in the future, making statements addressing the challenges in dealing with the violent themes in many competitive games, and the strong male-heavy gender imbalance in the current pool of eSports athletes, neither of which reflect on the spirit of the Olympics. Regardless of this, the IOC officially recognized eSports as an actual sport in November, paving the way for big moves in the future.

As of yet, there’s no word on whether using the Power Glove™ would be considered an illegal performance-enhancement but I’ll be in training just in case.

Nintendo Power Glove