iOS Gaming is Bringing Me Back to My Gaming Roots…

I’ve been a gamer for going on 20 years. I’ve played everything from the Atari 2600 to the Nintendo Entertainment System to the Playstation 3, and don’t even get me started on the any of the handhelds (looking at you, spinach-colored-screen Game Boy). One of the reasons I’ve been a gamer for so long is that video games can take you to another time and place, and you can just lose yourself in the experience. That word “experience” is a key phrase for me.

The issue that I have with many of the newer games that are coming out is that they’re all about realism. Now, when I play a game, I want to be about as far away from reality as I can get; I just want something that I can sit in front of for either a few minutes or a few hours and still enjoy what I’m seeing and doing. The thing I really loved about gaming in the 80s and the 90s was that games, at that point, were more experimental—there weren’t dollar signs in companies’ eyes 24/7. Sure, game companies wanted to make money, but in those days, the technology didn’t exist to make an experience like Call of Duty 4: Modern Warfare; the technology, however, did exist to create games like Super Mario World or, to be even more obscure, Another World. Considering how games are put together now, to me, it feels like it’s more about the tech than it is about the experience.

Now handheld gaming is a whole different breed of animal. Handhelds, up until now, never had the horsepower to be able to create the same experience that one could have with a home console. This was something that I loved, as consoles had graphics and gameplay that was much more realistic; handhelds had much less to work with, and therefore, I feel that games were more imaginative as a result. With less in terms of technology to work with, gaming companies pretty much had to put their minds to work when developing handheld games.

What’s really funny about games today, especially indie games, is that, in a sense, the creators are going back to their retro gaming roots. Games like Braid, Super Meat Boy and Limbo all bring something different to the table in terms of an experience. This is something that companies like Nintendo have had in their back pocket for many, many years, especially in the handheld market. But then when the App Store rolled out in 2007, Nintendo suddenly had competition. The name however, wasn’t a familiar one.

The early stages of the App Store’s life were pretty rough. There were a few games out there, but none of them were really worth wasting a breath on. Sure, they were new, and they sort of took advantage of new technology, but none of them really made you feel as though you couldn’t play these games anywhere else. Around this time, I had a Nintendo DS and a Sony PSP, and I, like many others in the gaming community, scoffed at the idea that an iPhone or an iPod touch could give hardcore gamers the experience that they wanted. Of course in 2011, it’s getting harder and harder to tell what that is specifically.

In 2008, a game called Rolando was released by a company called ngmoco; it was a game where the player directed these little blobs to an exit within the stage while avoiding all sorts of obstacles. It sounds pretty generic, but that’s not the point. The point is that the game took advantage of the iPod. You could tap the screen and use the accelerometer within the iPod to move the characters around—everything just had a nice flow to it.

The other point worth mentioning was that Rolando was built with the iPod in mind; it wasn’t a port of another game that was built for a system with physical buttons. I wasn’t really sure what to think: Could an original game that was created for the iPod, and sold for $4.99, really compete with a Sony or a Nintendo handheld experience? After all, Apple never considered any of their computers, let alone any of their iPod family, to be gaming machines. It was never something they cared too much about.

Even though Rolando wasn’t a runaway success, it did make me think that if some developers (indie or otherwise) created an experience that was actually made for the device a consumer was playing on, then gaming on these devices could be very successful. Not only that, but an avenue Apple had never been a part of before is now one of the very things that is a major selling point behind the iPhone, iPod touch and iPad.

Once developers finally were able to wrap their heads around what these iOS devices could do, the floodgates opened up. Suddenly, not only did you have original games created by smaller indie teams—such as Angry Birds, Flight Control and Sword and Sworcery, to name a few—but many of the big name developers—Rockstar Games (Grand Theft Auto), Square Enix (Final Fantasy) and Electronic Arts (Dead Space) for example—also had games that were making appearances in the App Store. As a gamer, this really surprises me, because there’s a nice mixture of everything. There are casual games, and then there are those that you can really lose yourself in for hours. There are now just so many games to choose from, and I, for one, couldn’t be happier.

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  • More Thoughts on the Apple Event from the Small Dog Staff

    Erich Sullivan – South Burlington Service Writer

    The new Apple TV is what really has my attention, I’m already sold on the $200.00 64GB version.
    I don’t know what has me most sold, Siri? The App Store and what that will mean? I know that anything we’re thinking today will be dramatically upset with what will come from it. A simple unified search that lets me know if it’s in showtime, HBO, netflix or Hulu or in iTunes is going to be unreal. No more painfully typing in on that arcade style grid keyboard several times to find out no one has it. More time watching TV, less time struggling with an interface and search limitations.

    The App Store intends to turn the Apple TV into a casual gaming console, and the new remote gives it a change of being a decent experience.The new remote is exciting, the lightning connector for charging has me pondering things. They could have made it charge through micro USB, or run off batteries, or inductively charge on the top of the Apple TV box, but they went with lighting. It comes with the Lightning Cable to charge your remote, or your other Apple devices with a lightning port.

    Another interesting decision was the USB type C on the back of the new Apple TV for restores. Very forward thinking, and just another display that Apple is really pushing for USB type C to be the next ubiquitous connector.

    I have said many more things about the new Apple TV, but in short, I’m already sold.

    Morgan – Waitsfield IT

    I wasn’t all that thrilled about the  Watch additions (I’m still on the fence as to how useful I’d find the watch to be), but the iPad Pro announcement was cool. I know a lot of customers have been eagerly awaiting a larger iPad and—as a heavy iPad user myself—I know how useful they can be for work & play, so with iOS 9’s side-by-side apps support, it’ll be great. It’ll be especially useful for artists with the  Pencil (which itself is a great improvement since stylus support is pretty poor on the iPad) and may turn out to be a strong competitor to the expensive Wacom Cintiq line of drawing tablets with built-in displays. And, can I say one thing about the four speakers on the iPad Pro… FINALLY!

    The new  TV looks great & fun, but doesn’t seem entirely groundbreaking, just exactly what the next step of its evolution needed to be. That’s not to say I don’t want one, it definitely looks like a great product, just that it’s what I’d expect a new  TV to be. The remote looks very useful and fun for games, and I think that supporting iPhones & iPod touches as additional controllers is an absolutely brilliant idea.

    As usual, the iPhone 6S & 6S+ look like excellent upgrades to an already great phone. Bringing Force Touch to the iPhone will be a nice addition and I can’t help but geeking out about how they implemented it (Apple is really becoming quite ingenious on their technical solutions to difficult problems which actually make a bigger difference than most people think). And, they just keep making an excellent camera even better (the Live Photos are neat, esp. if they really don’t increase the photo size by much).

    Jim Overman – Waitsfield Phone Sales

    Siri On The Apple TV!

    There are many new exciting features to the Apple TV which make me think that it is time for an upgrade, but my favorite has to be the addition of Siri. In fact, the whole remote is pretty darn cool. It features a new glass touch surface remote that allows for easy maneuvering around the screen, just like an an iPhone or iPad. Back to Siri though, Siri is now able to do universal searches across iTunes, Netflix, Hulu and more for you favorite actor, director or genre. My very favorite part though is that if you ask Siri ‘What did they say?’, the Apple TV will automatically scroll back fifteen seconds and turn on closed captioning. I am particulary excited because when I watch Doctor Who I am doing this manually myself at least six or seven times per episode. No joke. It will be nice to just be able to ‘ask and receive’ as they say. The new Apple TV will actually come with two sizes of built-in storage, there will be a 32GB model for $149.99 and a 64GB for $199.99. Apple plans to start shipping in late October. I would say it is going to be on my holiday wish list but I am not sure I can I hold out that long!

    Joe Lytton – Key West Store Manager

    Just as we expected, Apple announced the next versions of its best-selling smartphones, the iPhone 6S and 6S Plus at its annual launch event in San Francisco. Also as we expected, the iPhone 6S looks identical to last year’s 4.7-inch iPhone 6S, reserving its most important changes for the hardware interior.
    True, there is a new color now, called rose gold (it basically looks like a blush pink, same as the new Apple Watch color option that the company announced). But as far as looks go, this extra shade is the extent of the the changes you’ll be able to visually detect between this year’s and last year’s phones.

    Apple says that its phone may look the same as last year’s model, but its iPhone 6S duo has achieved more inner strength. This time it uses a different grade of aluminum for its chassis, one that’s also used in the aerospace industry. They call it Series 7,000, and it’s the same aluminum alloy Apple puts into its Apple Watch Sport.
    A new type of chemically strengthened glass also tops the iPhone 6S, though the company hasn’t confirmed if this is cover material from Corning’s Gorilla Glass line or not.

    Apple has included a variation of Force Touch, which you find in different capacities on the Apple Watch and on some Mac trackpads. Called 3D Touch here, the iPhone 6S phones will adopt the same pressure-sensitive capability that calls up secondary menus and actions when you press and hold the screen. Press down and you can pull up context-sensitive menus, switch apps, or examine photos. But it’s a subtle riff on what already exists on iPhones: tapping and holding. Another use is to access shortcuts from the home screen for your most frequent actions, say messaging a friend. And if you’re in your email inbox, applying fingertip pressure to an element in the message will surface more information, like maybe the flight number on an emailed travel itinerary, for instance. (Apple called this concept “peeking in” during the live demo.) Pressing harder on an app will likewise generate more options, like viewing all the photos of a contact’s Instagram photo stream. In the context of a game, pressing harder could zoom you in to get closer to the action.

    A 12-megapixel camera is a huge jump for Apple, which has been holding onto its 8-megapixel sensors in its iPhone for years. Autofocus will pick up the pace, according to Apple, and color accuracy is a point of pride.

    The 5-megapixel front-facing camera now brings the iPhone 6S on par with a lot of today’s competing handsets. Of course, it includes the company’s proprietary voice chat feature, FaceTime video. Here’s something wildly different, though. Instead of including a dedicated flash for the front-facing camera, which only a few phones do, Apple is using the home screen to light up instead. This is meant to increase the brightness of those selfies even in low-light situations.

    A new feature you’ll see in the camera, Live Photos is a default mode that turns stills into a video or GIF, basically, images that move. It’s an automatic thing; all you have to do is take the picture like normal. When we took some shots, it seamlessly added Live Photo motion and sound. The Live Photo motion came out more like stop-motion or time lapse, however, than true video. It’s also important to note that one Live Photo is about twice the file size as a regular photo. Couple that with the 4K video capabilities (more on that later), and you’ll definitely need more storage space to accommodate.

    Apple also announced 4K video recording, at 3,840×2,160-pixel resolution. You’ll be able to take 8-megapixel camera photos while recording at this ultrahigh resolution. (The immediate benefit of shooting 4K video would be watching them later on a 4K TV.) Just like last year’s phones, the iPhone 6S Plus is the only model here with optical image stabilization, which helps correct blur from shaking hands.

    Under the hood, we have an upgraded, proprietary A9 processor that continues Apple’s theme of mystery when it comes to exactly what’s going on in there. Though it’s impossible to appreciate during our quick demo, what we do know is that this is Apple’s third-generation 64-bit chip. Apple claims that the A9 is 70 percent faster than last year’s A8 when it comes to the usual computing tasks (like opening an app, for example), and 90 percent faster at graphical tasks, like gaming.

    Apple says it’ll have the fastest forms of LTE Advanced, if that’s supported where you live, and will also include support for the latest, greatest Wi-Fi networks.

    The two new iPhones will run on iOS 9, mining all of those software enhancements, like a smarter Siri and up to three hours longer battery life, plus a new Low Power Mode. The updated operating system, which is currently in public beta, will arrive for phones on September 16.

  • New Year, New You

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  • The Safety and Security of your Personal Information

    With all the headlines these days about data breaches, hackers, and spyware it is understandable that the safety of your information in cyberspace is on everyone’s mind these days. When we hear about companies such as TJ Maxx, Target and, most recently, TurboTax (hmm…companies that begin with the letter “t”…) getting hacked and potentially losing critical customer information, it can make consumers hesitant to use a lot of this brilliant new technology.

    Here are a few ways Apple ensures the safety of your information and a few tips on how to protect your information:

    Passwords, passwords, passwords…they can be the bane of our existence and are so hard to remember: “What password did I use for this site?? Is it case sensitive?? Did I use letters or numbers?? Holy cow that’s a lot to remember. 1, 2, 3, 4, 5!?!? That’s the same combination I have on my luggage!!!”

    The strength of your password goes a long way towards protecting your information. As you might imagine, a password like “password1234” is not a very strong password. As time goes by, the requirements for passwords have become stricter and stricter as criminals devise more and more ingenious ways to steal your information. I personally recommend using a name and a year to begin with. This ensures its an easy password to remember, but not easy for someone to guess. Make certain it’s at least 8 characters. Add a capital letter and a special character to your password to make it even stronger! For example “Jenny5309!” is an example of a strong password. It has more than 8 characters, a combination of letters and numbers, a capital letter and a special character. It would be difficult for anyone to guess (unless they happen to have a family member named Jenny who was born in September of 1953.) It’s easy for you to remember because you do!

    Oh and FYI, nobody at Apple, or Small Dog Electronics has access to your passwords. If anyone ever calls or emails and asks you to give them your passwords, please feel free to refuse that information to ANYONE. That goes for any other password you use, whether it be for your email or your bank account.


    Ahh, the iCloud, is it up in the sky? Where exactly IS this cloud and will it follow me around dropping rain on me wherever I go??

    Here’s a great source of information on iCloud.

    Our main concern here is the security of your information. The iCloud uses a minimum of 128-bit encryption and as much as 256-bit to safeguard your information. What is encryption you ask? In the simplest of terms, your computer uses your password like a key to unlock your information. In the case of 128-bit encryption, your computer has THE single key to unlock ONE lock out of a possibility of 6 trillion locks. That’s trillion with a T! As you can imagine, that is a great number of locks to try to pick. Major financial institutions, the government and the military also use between 128 and 256-bit encryption.

    One of the major benefits of owning an Apple computer rather than a PC has always been they are less susceptible to viruses, trojans, malware, and other nasty bugs out there. This is still true, however some still slip through. These programs can wreak havoc on your system and cause general headaches all around.

    “Lets be careful out there.” This applies to the internet as well as the mean streets. Use strong privacy settings on social media sites. Use caution when entering financial information online. Look for a tiny picture of a padlock in the bottom right hand corner of the page you are on. Another way to tell if a site is secure is the web address. Sites with a web address that begins with https let you know the site is secure. Make sure your operating system stays up to date and your firewall is active.

    If you start to get pop ups, advertisements, and other annoyances don’t fret; there is an easy fix. Follow these steps to rid your computer of theses hooligans by following these steps to the letter.

    Woof, arf, woof! (Don’t forget to have fun!)

  • New Magic

    Along with the new iMacs Apple also introduced the Magic Mouse 2, Magic Keyboard and the Magic Trackpad 2. The Magic Mouse 2 and Magic Keyboard 2 come standard with the iMac.

    The first thing you might notice about these new input devices is that they no longer require disposable batteries, but rather have built-in lithium-ion batteries and a lightning port to charge your device. It will require a little change in habits because you don’t want to be right in the middle of important work and find that your battery is dead. Fortunately, they charge up fast and will give you plenty of warning with the battery is low. As an example, a two-hour charge on the Magic Keyboard will last about a month.

    The other important thing to note about these new input devices is that they REQUIRE OS X 10.11 El Capitan.

    Magic Keyboard

    With the same technology used in the MacBook’s keyboard the new Magic Keyboard features a lower profile design that delivers full sized keyboard function while taking up 13% less space. The back of the keyboard features a Lightning port, and on/off switch and the Bluetooth antenna window. The Magic Keyboard and all of these new input devices feature “automatic pairing”. Basically this means that you plug in the included lightning cable to the USB port on your Mac and you are paired. No more typing codes or putting the device in discoverable mode.

    You can charge the Magic Keyboard by plugging it into your Mac and continue to use the keyboard as a wired keyboard until it is charged, too. Unplug it and it automatically switches over to Bluetooth.

    The Magic Keyboard is $99.

    Magic Mouse 2

    The major improvement to the Magic Mouse is the built-in rechargeable lithium-ion battery. There is now a lightning port on the bottom of the mouse to charge the Magic Mouse 2. Fortunately, the Magic Mouse 2 fully charges in about 2 hours but if you are in a bind you can plug it in for just 2 minutes or so and get a full day’s use from the Magic Mouse 2.

    There are numerous internal improvements with fewer moving parts. The newly shaped feet should give the Magic Mouse 2 superior gliding and tracking.

    The Magic Mouse 2 sells for $79

    Magic Trackpad 2

    The Magic Trackpad 2 has had the most changes of these input devices. It also features a built-in rechargeable lithium-ion battery that fully charges in about 2 hours and will provide about a month of typical use. It features a 29% larger surface area than the original Magic Trackpad.

    Most importantly, Force Touch is now available! Force sensors detect how hard you press and then tell your Mac what to do based upon these subtle differences in pressure. The Magic Trackpad 2 incorporates the Taptic Engine that provides you with tactile feedback when you activate Force Touch. Force Touch also lets you click anywhere on the trackpad with equal sensitivity.

    Force Touch is being supported by more and more Apps and you can use it to find word definitions, Force click on a date in email or messages and Calendar will pop up so you can create a new event. Force click on an address in that same email and up pops Maps to show you how to get there.

    The back of the Magic Trackpad 2 has an on/off switch, Lightning port and Bluetooth antenna window.

    I am really looking forward to giving this new Magic Trackpad a work out and will report back to Kibbles & Bytes readers.

    The Magic Trackpad 2 sells for $129