iOS Gaming is Bringing Me Back to My Gaming Roots…

I’ve been a gamer for going on 20 years. I’ve played everything from the Atari 2600 to the Nintendo Entertainment System to the Playstation 3, and don’t even get me started on the any of the handhelds (looking at you, spinach-colored-screen Game Boy). One of the reasons I’ve been a gamer for so long is that video games can take you to another time and place, and you can just lose yourself in the experience. That word “experience” is a key phrase for me.

The issue that I have with many of the newer games that are coming out is that they’re all about realism. Now, when I play a game, I want to be about as far away from reality as I can get; I just want something that I can sit in front of for either a few minutes or a few hours and still enjoy what I’m seeing and doing. The thing I really loved about gaming in the 80s and the 90s was that games, at that point, were more experimental—there weren’t dollar signs in companies’ eyes 24/7. Sure, game companies wanted to make money, but in those days, the technology didn’t exist to make an experience like Call of Duty 4: Modern Warfare; the technology, however, did exist to create games like Super Mario World or, to be even more obscure, Another World. Considering how games are put together now, to me, it feels like it’s more about the tech than it is about the experience.

Now handheld gaming is a whole different breed of animal. Handhelds, up until now, never had the horsepower to be able to create the same experience that one could have with a home console. This was something that I loved, as consoles had graphics and gameplay that was much more realistic; handhelds had much less to work with, and therefore, I feel that games were more imaginative as a result. With less in terms of technology to work with, gaming companies pretty much had to put their minds to work when developing handheld games.

What’s really funny about games today, especially indie games, is that, in a sense, the creators are going back to their retro gaming roots. Games like Braid, Super Meat Boy and Limbo all bring something different to the table in terms of an experience. This is something that companies like Nintendo have had in their back pocket for many, many years, especially in the handheld market. But then when the App Store rolled out in 2007, Nintendo suddenly had competition. The name however, wasn’t a familiar one.

The early stages of the App Store’s life were pretty rough. There were a few games out there, but none of them were really worth wasting a breath on. Sure, they were new, and they sort of took advantage of new technology, but none of them really made you feel as though you couldn’t play these games anywhere else. Around this time, I had a Nintendo DS and a Sony PSP, and I, like many others in the gaming community, scoffed at the idea that an iPhone or an iPod touch could give hardcore gamers the experience that they wanted. Of course in 2011, it’s getting harder and harder to tell what that is specifically.

In 2008, a game called Rolando was released by a company called ngmoco; it was a game where the player directed these little blobs to an exit within the stage while avoiding all sorts of obstacles. It sounds pretty generic, but that’s not the point. The point is that the game took advantage of the iPod. You could tap the screen and use the accelerometer within the iPod to move the characters around—everything just had a nice flow to it.

The other point worth mentioning was that Rolando was built with the iPod in mind; it wasn’t a port of another game that was built for a system with physical buttons. I wasn’t really sure what to think: Could an original game that was created for the iPod, and sold for $4.99, really compete with a Sony or a Nintendo handheld experience? After all, Apple never considered any of their computers, let alone any of their iPod family, to be gaming machines. It was never something they cared too much about.

Even though Rolando wasn’t a runaway success, it did make me think that if some developers (indie or otherwise) created an experience that was actually made for the device a consumer was playing on, then gaming on these devices could be very successful. Not only that, but an avenue Apple had never been a part of before is now one of the very things that is a major selling point behind the iPhone, iPod touch and iPad.

Once developers finally were able to wrap their heads around what these iOS devices could do, the floodgates opened up. Suddenly, not only did you have original games created by smaller indie teams—such as Angry Birds, Flight Control and Sword and Sworcery, to name a few—but many of the big name developers—Rockstar Games (Grand Theft Auto), Square Enix (Final Fantasy) and Electronic Arts (Dead Space) for example—also had games that were making appearances in the App Store. As a gamer, this really surprises me, because there’s a nice mixture of everything. There are casual games, and then there are those that you can really lose yourself in for hours. There are now just so many games to choose from, and I, for one, couldn’t be happier.

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    When I saw that we had started to carry the Fody Tempus Pro Bluetooth weather station, I was immediately interested. At my apartment, I had a really old, pretty cheap, wireless thermometer I was using to help me figure out how to dress myself for the conditions outside. You know, t-shirt, sweater, jacket, full Antarctica-grade parka…it is Vermont after all. The problem I always had with it was that the remote sensor couldn’t get wet, and there just weren’t many places I could put it. Last year I got a slightly better thermometer base station that used a wired thermocouple that could easily be passed out a closed window. The thermocouple is sealed and can get as wet as you want. That worked a lot better, but the base station features weren’t as good. I didn’t like the way it recorded min/max temperature.

    So when I saw the Tempus Pro, I thought it might be able to solve all of my problems. In addition to indoor/outdoor temperature and indoor humidity, it also records outdoor humidity, rainfall, barometric pressure, windspeed and wind direction. Instead of all that data going to a limited base station, it goes to my iPad, where I can quickly see trends, share it with friends on Twitter or Facebook or just email myself the raw data.

    I had a few concerns such as whether or not the radiation shield on the outdoor temperature sensor would work. You have to install the Tempus Pro in an open location so that wind and rain can be recorded, but this most likely means it’ll be in the sun too, which would completely mess up the temperature reading. The radiation shield actually does an amazing job at preventing that. I haven’t seen any excessively high temperatures recorded even when the station was baking in the sun.

    Setup was very easy for a device that’s actually doing a lot of complicated things. The outdoor station transmits its data to the indoor base station that is plugged into the wall for power. This transmission is probably very basic radio since the range is quite a bit more than is possible with Bluetooth and the outdoor station only uses three included AA batteries. The indoor station uses low-energy Bluetooth to relay indoor and outdoor sensor data with your iOS or Android device.

    Once everything is paired and running (which is easy to do if you follow the order indicated by the instructions), you will see real-time data being displayed on your iOS or Android device via the Fody app. It also builds graphs of historical data so you can watch trends. One of the things I liked most about the app was the alerts feature. I can set high/low alert thresholds for any of the sensors. I set up an alert for when the outdoor temperature falls below freezing. A few times this past week, I was sitting on my couch and heard my iPad chime. It was an alert letting me know it had fallen below freezing outside. Very cool! You could also set other useful alerts for things like excessive rain, or high winds.

    Overall I think the Tempus Pro is a pretty neat device and the simple use and setup belies the actual complexity of having your own personal weather station. If you’ve ever been curious about setting up a personal weather station at home, or just want something a bit more than temperature readings like I did, you won’t be disappointed with the Fody Tempus Pro.

  • Electronic Signing Made Easy

    I was at a customer’s office the other day helping to set up their new Mac system. It was a busy construction company and they needed help getting wireless scanning operational. I noticed that they were using Adobe Reader for their PDF files, so I introduced them to “*Preview*”:https://support.apple.com/en-us/HT201740. Once I set the Finder to open PDF files with Preview instead of Reader, I showed them how to access the scanner to scan documents right from Preview.

    As I had them practice this, I noticed that much of their scanning needs were for documents that they would print out, sign, scan and then email to clients. When I showed them how to use the “signature” function in Preview they immediately saw the value and time saved. So, I know many of you already know how to use this tool, but I thought I would go over it so you too can use your electronic signature.

    Preview is used to view and edit PDFs and images, import images from a camera, import documents and images from a scanner, add pages to a PDF and also to take screen shots. When you have a PDF that needs your signature, the old way of doing this would be to print out the PDF, sign it, scan it and send it back. With Preview you can skip some of that work. You can capture your signature using your trackpad or better yet, using your camera on your Mac.

    ! Annotate > Signature > Manage Signatures*. When you select *Create Signature* you have a choice of trackpad or camera. While signing on your trackpad is okay, I prefer the camera method. Here you take a white piece of paper and sign it. Then click on *Camera* as the means of capturing your signature and hold up that piece of paper to the camera on your Mac. Once you align the signature on the blue line you can hit *Done* and your signature is stored. If you don’t like the first try, click *Clear* and do over.

    To add your signature to a PDF document click on the *Sign* button !http://blog.smalldog.com/images/4295.png! or use the path *Tools > Annotate > Signature* to select the signature. Once it has been placed on the document you can drag it to where you want it, then use the handles to adjust its size. Save the document and you can include it in an email with your signature. Remember that the *Save As* command is sort of hidden now but to get to it simply hold down the *Option key* when you select *File.*

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  • More Thoughts on the Apple Event from the Small Dog Staff

    Erich Sullivan – South Burlington Service Writer

    The new Apple TV is what really has my attention, I’m already sold on the $200.00 64GB version.
    I don’t know what has me most sold, Siri? The App Store and what that will mean? I know that anything we’re thinking today will be dramatically upset with what will come from it. A simple unified search that lets me know if it’s in showtime, HBO, netflix or Hulu or in iTunes is going to be unreal. No more painfully typing in on that arcade style grid keyboard several times to find out no one has it. More time watching TV, less time struggling with an interface and search limitations.

    The App Store intends to turn the Apple TV into a casual gaming console, and the new remote gives it a change of being a decent experience.The new remote is exciting, the lightning connector for charging has me pondering things. They could have made it charge through micro USB, or run off batteries, or inductively charge on the top of the Apple TV box, but they went with lighting. It comes with the Lightning Cable to charge your remote, or your other Apple devices with a lightning port.

    Another interesting decision was the USB type C on the back of the new Apple TV for restores. Very forward thinking, and just another display that Apple is really pushing for USB type C to be the next ubiquitous connector.

    I have said many more things about the new Apple TV, but in short, I’m already sold.

    Morgan – Waitsfield IT

    I wasn’t all that thrilled about the  Watch additions (I’m still on the fence as to how useful I’d find the watch to be), but the iPad Pro announcement was cool. I know a lot of customers have been eagerly awaiting a larger iPad and—as a heavy iPad user myself—I know how useful they can be for work & play, so with iOS 9’s side-by-side apps support, it’ll be great. It’ll be especially useful for artists with the  Pencil (which itself is a great improvement since stylus support is pretty poor on the iPad) and may turn out to be a strong competitor to the expensive Wacom Cintiq line of drawing tablets with built-in displays. And, can I say one thing about the four speakers on the iPad Pro… FINALLY!

    The new  TV looks great & fun, but doesn’t seem entirely groundbreaking, just exactly what the next step of its evolution needed to be. That’s not to say I don’t want one, it definitely looks like a great product, just that it’s what I’d expect a new  TV to be. The remote looks very useful and fun for games, and I think that supporting iPhones & iPod touches as additional controllers is an absolutely brilliant idea.

    As usual, the iPhone 6S & 6S+ look like excellent upgrades to an already great phone. Bringing Force Touch to the iPhone will be a nice addition and I can’t help but geeking out about how they implemented it (Apple is really becoming quite ingenious on their technical solutions to difficult problems which actually make a bigger difference than most people think). And, they just keep making an excellent camera even better (the Live Photos are neat, esp. if they really don’t increase the photo size by much).

    Jim Overman – Waitsfield Phone Sales

    Siri On The Apple TV!

    There are many new exciting features to the Apple TV which make me think that it is time for an upgrade, but my favorite has to be the addition of Siri. In fact, the whole remote is pretty darn cool. It features a new glass touch surface remote that allows for easy maneuvering around the screen, just like an an iPhone or iPad. Back to Siri though, Siri is now able to do universal searches across iTunes, Netflix, Hulu and more for you favorite actor, director or genre. My very favorite part though is that if you ask Siri ‘What did they say?’, the Apple TV will automatically scroll back fifteen seconds and turn on closed captioning. I am particulary excited because when I watch Doctor Who I am doing this manually myself at least six or seven times per episode. No joke. It will be nice to just be able to ‘ask and receive’ as they say. The new Apple TV will actually come with two sizes of built-in storage, there will be a 32GB model for $149.99 and a 64GB for $199.99. Apple plans to start shipping in late October. I would say it is going to be on my holiday wish list but I am not sure I can I hold out that long!

    Joe Lytton – Key West Store Manager

    Just as we expected, Apple announced the next versions of its best-selling smartphones, the iPhone 6S and 6S Plus at its annual launch event in San Francisco. Also as we expected, the iPhone 6S looks identical to last year’s 4.7-inch iPhone 6S, reserving its most important changes for the hardware interior.
    True, there is a new color now, called rose gold (it basically looks like a blush pink, same as the new Apple Watch color option that the company announced). But as far as looks go, this extra shade is the extent of the the changes you’ll be able to visually detect between this year’s and last year’s phones.

    Apple says that its phone may look the same as last year’s model, but its iPhone 6S duo has achieved more inner strength. This time it uses a different grade of aluminum for its chassis, one that’s also used in the aerospace industry. They call it Series 7,000, and it’s the same aluminum alloy Apple puts into its Apple Watch Sport.
    A new type of chemically strengthened glass also tops the iPhone 6S, though the company hasn’t confirmed if this is cover material from Corning’s Gorilla Glass line or not.

    Apple has included a variation of Force Touch, which you find in different capacities on the Apple Watch and on some Mac trackpads. Called 3D Touch here, the iPhone 6S phones will adopt the same pressure-sensitive capability that calls up secondary menus and actions when you press and hold the screen. Press down and you can pull up context-sensitive menus, switch apps, or examine photos. But it’s a subtle riff on what already exists on iPhones: tapping and holding. Another use is to access shortcuts from the home screen for your most frequent actions, say messaging a friend. And if you’re in your email inbox, applying fingertip pressure to an element in the message will surface more information, like maybe the flight number on an emailed travel itinerary, for instance. (Apple called this concept “peeking in” during the live demo.) Pressing harder on an app will likewise generate more options, like viewing all the photos of a contact’s Instagram photo stream. In the context of a game, pressing harder could zoom you in to get closer to the action.

    A 12-megapixel camera is a huge jump for Apple, which has been holding onto its 8-megapixel sensors in its iPhone for years. Autofocus will pick up the pace, according to Apple, and color accuracy is a point of pride.

    The 5-megapixel front-facing camera now brings the iPhone 6S on par with a lot of today’s competing handsets. Of course, it includes the company’s proprietary voice chat feature, FaceTime video. Here’s something wildly different, though. Instead of including a dedicated flash for the front-facing camera, which only a few phones do, Apple is using the home screen to light up instead. This is meant to increase the brightness of those selfies even in low-light situations.

    A new feature you’ll see in the camera, Live Photos is a default mode that turns stills into a video or GIF, basically, images that move. It’s an automatic thing; all you have to do is take the picture like normal. When we took some shots, it seamlessly added Live Photo motion and sound. The Live Photo motion came out more like stop-motion or time lapse, however, than true video. It’s also important to note that one Live Photo is about twice the file size as a regular photo. Couple that with the 4K video capabilities (more on that later), and you’ll definitely need more storage space to accommodate.

    Apple also announced 4K video recording, at 3,840×2,160-pixel resolution. You’ll be able to take 8-megapixel camera photos while recording at this ultrahigh resolution. (The immediate benefit of shooting 4K video would be watching them later on a 4K TV.) Just like last year’s phones, the iPhone 6S Plus is the only model here with optical image stabilization, which helps correct blur from shaking hands.

    Under the hood, we have an upgraded, proprietary A9 processor that continues Apple’s theme of mystery when it comes to exactly what’s going on in there. Though it’s impossible to appreciate during our quick demo, what we do know is that this is Apple’s third-generation 64-bit chip. Apple claims that the A9 is 70 percent faster than last year’s A8 when it comes to the usual computing tasks (like opening an app, for example), and 90 percent faster at graphical tasks, like gaming.

    Apple says it’ll have the fastest forms of LTE Advanced, if that’s supported where you live, and will also include support for the latest, greatest Wi-Fi networks.

    The two new iPhones will run on iOS 9, mining all of those software enhancements, like a smarter Siri and up to three hours longer battery life, plus a new Low Power Mode. The updated operating system, which is currently in public beta, will arrive for phones on September 16.

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