iOS Gaming is Bringing Me Back to My Gaming Roots…

I’ve been a gamer for going on 20 years. I’ve played everything from the Atari 2600 to the Nintendo Entertainment System to the Playstation 3, and don’t even get me started on the any of the handhelds (looking at you, spinach-colored-screen Game Boy). One of the reasons I’ve been a gamer for so long is that video games can take you to another time and place, and you can just lose yourself in the experience. That word “experience” is a key phrase for me.

The issue that I have with many of the newer games that are coming out is that they’re all about realism. Now, when I play a game, I want to be about as far away from reality as I can get; I just want something that I can sit in front of for either a few minutes or a few hours and still enjoy what I’m seeing and doing. The thing I really loved about gaming in the 80s and the 90s was that games, at that point, were more experimental—there weren’t dollar signs in companies’ eyes 24/7. Sure, game companies wanted to make money, but in those days, the technology didn’t exist to make an experience like Call of Duty 4: Modern Warfare; the technology, however, did exist to create games like Super Mario World or, to be even more obscure, Another World. Considering how games are put together now, to me, it feels like it’s more about the tech than it is about the experience.

Now handheld gaming is a whole different breed of animal. Handhelds, up until now, never had the horsepower to be able to create the same experience that one could have with a home console. This was something that I loved, as consoles had graphics and gameplay that was much more realistic; handhelds had much less to work with, and therefore, I feel that games were more imaginative as a result. With less in terms of technology to work with, gaming companies pretty much had to put their minds to work when developing handheld games.

What’s really funny about games today, especially indie games, is that, in a sense, the creators are going back to their retro gaming roots. Games like Braid, Super Meat Boy and Limbo all bring something different to the table in terms of an experience. This is something that companies like Nintendo have had in their back pocket for many, many years, especially in the handheld market. But then when the App Store rolled out in 2007, Nintendo suddenly had competition. The name however, wasn’t a familiar one.

The early stages of the App Store’s life were pretty rough. There were a few games out there, but none of them were really worth wasting a breath on. Sure, they were new, and they sort of took advantage of new technology, but none of them really made you feel as though you couldn’t play these games anywhere else. Around this time, I had a Nintendo DS and a Sony PSP, and I, like many others in the gaming community, scoffed at the idea that an iPhone or an iPod touch could give hardcore gamers the experience that they wanted. Of course in 2011, it’s getting harder and harder to tell what that is specifically.

In 2008, a game called Rolando was released by a company called ngmoco; it was a game where the player directed these little blobs to an exit within the stage while avoiding all sorts of obstacles. It sounds pretty generic, but that’s not the point. The point is that the game took advantage of the iPod. You could tap the screen and use the accelerometer within the iPod to move the characters around—everything just had a nice flow to it.

The other point worth mentioning was that Rolando was built with the iPod in mind; it wasn’t a port of another game that was built for a system with physical buttons. I wasn’t really sure what to think: Could an original game that was created for the iPod, and sold for $4.99, really compete with a Sony or a Nintendo handheld experience? After all, Apple never considered any of their computers, let alone any of their iPod family, to be gaming machines. It was never something they cared too much about.

Even though Rolando wasn’t a runaway success, it did make me think that if some developers (indie or otherwise) created an experience that was actually made for the device a consumer was playing on, then gaming on these devices could be very successful. Not only that, but an avenue Apple had never been a part of before is now one of the very things that is a major selling point behind the iPhone, iPod touch and iPad.

Once developers finally were able to wrap their heads around what these iOS devices could do, the floodgates opened up. Suddenly, not only did you have original games created by smaller indie teams—such as Angry Birds, Flight Control and Sword and Sworcery, to name a few—but many of the big name developers—Rockstar Games (Grand Theft Auto), Square Enix (Final Fantasy) and Electronic Arts (Dead Space) for example—also had games that were making appearances in the App Store. As a gamer, this really surprises me, because there’s a nice mixture of everything. There are casual games, and then there are those that you can really lose yourself in for hours. There are now just so many games to choose from, and I, for one, couldn’t be happier.

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    Apple has released the iPad Pro and some of the first reviews are in. I haven’t had a chance to play with one yet but I think this new iPad pushes Apple into two markets for iPad that it has only brushed before. One is the enterprise market and the other is the creative market. My good friend Dave Sellers, is an architect and I often see him with yellow tracing paper sketching up new designs for whatever harebrained scheme he might be working on. I told him about the new iPad Pro and the Pencil and I know I will want to get that into his hands as soon as possible to see if that old guy can do some magic on this new technology. The business or enterprise market for iPad is blossoming with Apple’s partnership with IBM and Cisco and the iPad Pro is going to push that window even further.

    When Apple announced the iPad Pro with its A9X chip, they stated that it would be faster than 80 percent of the PCs that shipped this year. It appears to be true and the $799 base model iPad Pro is faster and more powerful than the $899 Microsoft Surface Pro 4. But speed is not the whole picture. With 5.6 million pixels the 12.9 inch Retina display is the highest resolution of any iOS device. It is a fully laminated display with anti-reflective coating and technologies like Photo Alignment and Oxide TFT to deliver rich contrast, stunning color and deeper blacks.

    One would expect the first generation of the iPad Pro to be a bit clunky in size but at just 6.9mm thick and about a pound and a half, it is a very thin and lightweight powerhouse. The iPad Pro features four speakers which will give you amazing sound and more than three times the sound output of any iPad. The speakers are orientation savvy so whether you are in landscape or portrait mode the low frequencies play on all four speakers and the higher frequencies play for the top.

    iOS 9 was built for the iPad Pro and this new iPad takes advantage of the multitasking, split view, picture-in-a-picture, Siri and Spotlight search capabilities of iOS9. Touch ID makes your new iPad Pro more secure and easy to use and with iSight and FaceTime cameras those of you that like to take photos with a giant iPad can do so.

    The Smart Keyboard is probably the feature that might make this iPad replace a Mac for some. It is a full size keyboard that is water and stain resistant and very thin. It does not require Bluetooth and connects via the iPad Pro’s Smart Connector. This provides a connection for both power and data. It is not just some third-party keyboard paired to the iPad Pro; this Apple-designed keyboard is fully integrated into the iPad Pro and iOS9. Steve Jobs once said that he saw no need for a stylus because we all have ten pointing devices, called fingers. I don’t think he rolled over in his grave when Apple introduced the Pencil because it is not designed to be a pointing device but rather as a drawing device. It is weighted but won’t roll off the desk and the Pencil is sensitive to both tilt and pressure allowing your creative impulses to flow from the thinnest line to deep shading. I am no artist but I can’t wait to see some of the digital art produced with the combination of the iPad Pro and the new Pencil.

    I hope to give you some first-hand feedback soon on this new member of the iPad family!

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  • More Thoughts on the Apple Event from the Small Dog Staff

    Erich Sullivan – South Burlington Service Writer

    The new Apple TV is what really has my attention, I’m already sold on the $200.00 64GB version.
    I don’t know what has me most sold, Siri? The App Store and what that will mean? I know that anything we’re thinking today will be dramatically upset with what will come from it. A simple unified search that lets me know if it’s in showtime, HBO, netflix or Hulu or in iTunes is going to be unreal. No more painfully typing in on that arcade style grid keyboard several times to find out no one has it. More time watching TV, less time struggling with an interface and search limitations.

    The App Store intends to turn the Apple TV into a casual gaming console, and the new remote gives it a change of being a decent experience.The new remote is exciting, the lightning connector for charging has me pondering things. They could have made it charge through micro USB, or run off batteries, or inductively charge on the top of the Apple TV box, but they went with lighting. It comes with the Lightning Cable to charge your remote, or your other Apple devices with a lightning port.

    Another interesting decision was the USB type C on the back of the new Apple TV for restores. Very forward thinking, and just another display that Apple is really pushing for USB type C to be the next ubiquitous connector.

    I have said many more things about the new Apple TV, but in short, I’m already sold.

    Morgan – Waitsfield IT

    I wasn’t all that thrilled about the  Watch additions (I’m still on the fence as to how useful I’d find the watch to be), but the iPad Pro announcement was cool. I know a lot of customers have been eagerly awaiting a larger iPad and—as a heavy iPad user myself—I know how useful they can be for work & play, so with iOS 9’s side-by-side apps support, it’ll be great. It’ll be especially useful for artists with the  Pencil (which itself is a great improvement since stylus support is pretty poor on the iPad) and may turn out to be a strong competitor to the expensive Wacom Cintiq line of drawing tablets with built-in displays. And, can I say one thing about the four speakers on the iPad Pro… FINALLY!

    The new  TV looks great & fun, but doesn’t seem entirely groundbreaking, just exactly what the next step of its evolution needed to be. That’s not to say I don’t want one, it definitely looks like a great product, just that it’s what I’d expect a new  TV to be. The remote looks very useful and fun for games, and I think that supporting iPhones & iPod touches as additional controllers is an absolutely brilliant idea.

    As usual, the iPhone 6S & 6S+ look like excellent upgrades to an already great phone. Bringing Force Touch to the iPhone will be a nice addition and I can’t help but geeking out about how they implemented it (Apple is really becoming quite ingenious on their technical solutions to difficult problems which actually make a bigger difference than most people think). And, they just keep making an excellent camera even better (the Live Photos are neat, esp. if they really don’t increase the photo size by much).

    Jim Overman – Waitsfield Phone Sales

    Siri On The Apple TV!

    There are many new exciting features to the Apple TV which make me think that it is time for an upgrade, but my favorite has to be the addition of Siri. In fact, the whole remote is pretty darn cool. It features a new glass touch surface remote that allows for easy maneuvering around the screen, just like an an iPhone or iPad. Back to Siri though, Siri is now able to do universal searches across iTunes, Netflix, Hulu and more for you favorite actor, director or genre. My very favorite part though is that if you ask Siri ‘What did they say?’, the Apple TV will automatically scroll back fifteen seconds and turn on closed captioning. I am particulary excited because when I watch Doctor Who I am doing this manually myself at least six or seven times per episode. No joke. It will be nice to just be able to ‘ask and receive’ as they say. The new Apple TV will actually come with two sizes of built-in storage, there will be a 32GB model for $149.99 and a 64GB for $199.99. Apple plans to start shipping in late October. I would say it is going to be on my holiday wish list but I am not sure I can I hold out that long!

    Joe Lytton – Key West Store Manager

    Just as we expected, Apple announced the next versions of its best-selling smartphones, the iPhone 6S and 6S Plus at its annual launch event in San Francisco. Also as we expected, the iPhone 6S looks identical to last year’s 4.7-inch iPhone 6S, reserving its most important changes for the hardware interior.
    True, there is a new color now, called rose gold (it basically looks like a blush pink, same as the new Apple Watch color option that the company announced). But as far as looks go, this extra shade is the extent of the the changes you’ll be able to visually detect between this year’s and last year’s phones.

    Apple says that its phone may look the same as last year’s model, but its iPhone 6S duo has achieved more inner strength. This time it uses a different grade of aluminum for its chassis, one that’s also used in the aerospace industry. They call it Series 7,000, and it’s the same aluminum alloy Apple puts into its Apple Watch Sport.
    A new type of chemically strengthened glass also tops the iPhone 6S, though the company hasn’t confirmed if this is cover material from Corning’s Gorilla Glass line or not.

    Apple has included a variation of Force Touch, which you find in different capacities on the Apple Watch and on some Mac trackpads. Called 3D Touch here, the iPhone 6S phones will adopt the same pressure-sensitive capability that calls up secondary menus and actions when you press and hold the screen. Press down and you can pull up context-sensitive menus, switch apps, or examine photos. But it’s a subtle riff on what already exists on iPhones: tapping and holding. Another use is to access shortcuts from the home screen for your most frequent actions, say messaging a friend. And if you’re in your email inbox, applying fingertip pressure to an element in the message will surface more information, like maybe the flight number on an emailed travel itinerary, for instance. (Apple called this concept “peeking in” during the live demo.) Pressing harder on an app will likewise generate more options, like viewing all the photos of a contact’s Instagram photo stream. In the context of a game, pressing harder could zoom you in to get closer to the action.

    A 12-megapixel camera is a huge jump for Apple, which has been holding onto its 8-megapixel sensors in its iPhone for years. Autofocus will pick up the pace, according to Apple, and color accuracy is a point of pride.

    The 5-megapixel front-facing camera now brings the iPhone 6S on par with a lot of today’s competing handsets. Of course, it includes the company’s proprietary voice chat feature, FaceTime video. Here’s something wildly different, though. Instead of including a dedicated flash for the front-facing camera, which only a few phones do, Apple is using the home screen to light up instead. This is meant to increase the brightness of those selfies even in low-light situations.

    A new feature you’ll see in the camera, Live Photos is a default mode that turns stills into a video or GIF, basically, images that move. It’s an automatic thing; all you have to do is take the picture like normal. When we took some shots, it seamlessly added Live Photo motion and sound. The Live Photo motion came out more like stop-motion or time lapse, however, than true video. It’s also important to note that one Live Photo is about twice the file size as a regular photo. Couple that with the 4K video capabilities (more on that later), and you’ll definitely need more storage space to accommodate.

    Apple also announced 4K video recording, at 3,840×2,160-pixel resolution. You’ll be able to take 8-megapixel camera photos while recording at this ultrahigh resolution. (The immediate benefit of shooting 4K video would be watching them later on a 4K TV.) Just like last year’s phones, the iPhone 6S Plus is the only model here with optical image stabilization, which helps correct blur from shaking hands.

    Under the hood, we have an upgraded, proprietary A9 processor that continues Apple’s theme of mystery when it comes to exactly what’s going on in there. Though it’s impossible to appreciate during our quick demo, what we do know is that this is Apple’s third-generation 64-bit chip. Apple claims that the A9 is 70 percent faster than last year’s A8 when it comes to the usual computing tasks (like opening an app, for example), and 90 percent faster at graphical tasks, like gaming.

    Apple says it’ll have the fastest forms of LTE Advanced, if that’s supported where you live, and will also include support for the latest, greatest Wi-Fi networks.

    The two new iPhones will run on iOS 9, mining all of those software enhancements, like a smarter Siri and up to three hours longer battery life, plus a new Low Power Mode. The updated operating system, which is currently in public beta, will arrive for phones on September 16.