iOS Gaming is Bringing Me Back to My Gaming Roots…

I’ve been a gamer for going on 20 years. I’ve played everything from the Atari 2600 to the Nintendo Entertainment System to the Playstation 3, and don’t even get me started on the any of the handhelds (looking at you, spinach-colored-screen Game Boy). One of the reasons I’ve been a gamer for so long is that video games can take you to another time and place, and you can just lose yourself in the experience. That word “experience” is a key phrase for me.

The issue that I have with many of the newer games that are coming out is that they’re all about realism. Now, when I play a game, I want to be about as far away from reality as I can get; I just want something that I can sit in front of for either a few minutes or a few hours and still enjoy what I’m seeing and doing. The thing I really loved about gaming in the 80s and the 90s was that games, at that point, were more experimental—there weren’t dollar signs in companies’ eyes 24/7. Sure, game companies wanted to make money, but in those days, the technology didn’t exist to make an experience like Call of Duty 4: Modern Warfare; the technology, however, did exist to create games like Super Mario World or, to be even more obscure, Another World. Considering how games are put together now, to me, it feels like it’s more about the tech than it is about the experience.

Now handheld gaming is a whole different breed of animal. Handhelds, up until now, never had the horsepower to be able to create the same experience that one could have with a home console. This was something that I loved, as consoles had graphics and gameplay that was much more realistic; handhelds had much less to work with, and therefore, I feel that games were more imaginative as a result. With less in terms of technology to work with, gaming companies pretty much had to put their minds to work when developing handheld games.

What’s really funny about games today, especially indie games, is that, in a sense, the creators are going back to their retro gaming roots. Games like Braid, Super Meat Boy and Limbo all bring something different to the table in terms of an experience. This is something that companies like Nintendo have had in their back pocket for many, many years, especially in the handheld market. But then when the App Store rolled out in 2007, Nintendo suddenly had competition. The name however, wasn’t a familiar one.

The early stages of the App Store’s life were pretty rough. There were a few games out there, but none of them were really worth wasting a breath on. Sure, they were new, and they sort of took advantage of new technology, but none of them really made you feel as though you couldn’t play these games anywhere else. Around this time, I had a Nintendo DS and a Sony PSP, and I, like many others in the gaming community, scoffed at the idea that an iPhone or an iPod touch could give hardcore gamers the experience that they wanted. Of course in 2011, it’s getting harder and harder to tell what that is specifically.

In 2008, a game called Rolando was released by a company called ngmoco; it was a game where the player directed these little blobs to an exit within the stage while avoiding all sorts of obstacles. It sounds pretty generic, but that’s not the point. The point is that the game took advantage of the iPod. You could tap the screen and use the accelerometer within the iPod to move the characters around—everything just had a nice flow to it.

The other point worth mentioning was that Rolando was built with the iPod in mind; it wasn’t a port of another game that was built for a system with physical buttons. I wasn’t really sure what to think: Could an original game that was created for the iPod, and sold for $4.99, really compete with a Sony or a Nintendo handheld experience? After all, Apple never considered any of their computers, let alone any of their iPod family, to be gaming machines. It was never something they cared too much about.

Even though Rolando wasn’t a runaway success, it did make me think that if some developers (indie or otherwise) created an experience that was actually made for the device a consumer was playing on, then gaming on these devices could be very successful. Not only that, but an avenue Apple had never been a part of before is now one of the very things that is a major selling point behind the iPhone, iPod touch and iPad.

Once developers finally were able to wrap their heads around what these iOS devices could do, the floodgates opened up. Suddenly, not only did you have original games created by smaller indie teams—such as Angry Birds, Flight Control and Sword and Sworcery, to name a few—but many of the big name developers—Rockstar Games (Grand Theft Auto), Square Enix (Final Fantasy) and Electronic Arts (Dead Space) for example—also had games that were making appearances in the App Store. As a gamer, this really surprises me, because there’s a nice mixture of everything. There are casual games, and then there are those that you can really lose yourself in for hours. There are now just so many games to choose from, and I, for one, couldn’t be happier.

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    For those of you who don’t know, Tetris is a very simple game in which any of seven different blocks, which are every possible combination of four smaller square blocks that have adjoining sides, fall from above and your job is to move them side-to-side and/or rotate them in order to complete horizontal lines which disappear when completed. The ultimate move is to leave only one vertical line incomplete and drop the “line” piece in to complete four horizontal lines at once. This is a Tetris and you will be rewarded with big points, flashing graphics, sound effects, and the satisfaction of a job well done.

    Tetris was originally developed by Alexey Pajitnov in the Soviet Union, and was the first video game exported from the USSR to the US. Its popularity skyrocketed when a version was released for the Nintendo GameBoy in 1989, and versions have since been released for just about every console, operating system, personal electronic device, and has even been played by using the windows in a large building as the blocks.

    While the 8-bit NES version will always be my favorite, I have been playing a new version on my iPhone: “*Tetris Blitz by Electronic Arts.*”:https://itunes.apple.com/us/app/tetris-blitz/id632827808?mt=8&at=11lb7k This version takes the classic gameplay and condenses it into a two-minute speed round in which the goal is to score maximum points. They have added a number of power-up blocks which trigger different actions, such as lasers that burn up several lines for you or masses of blocks that drop all at once. You can play in single player mode, head-to-head against strangers or your Facebook friends, as well as in special tournaments which often have different rules or game mechanics for added variety. This app is free, but employs what has come to be known as the freemium model, which means that there are a fair number of in-app ads and in-app purchases that are available. If you can learn to ignore these, this app is a fun addition to the Tetris family and only -wastes- uses two minutes at a time.

    The best part? Tetris is good for you! According to research, playing half-an-hour a day for three months boosts general cognitive functions such as critical thinking, reasoning, language and processing and increases cerebral cortex thickness. It has also been shown to be a potential therapy for preventing PTSD as well as a way to help quit smoking. “*See here for more information.*”:http://en.wikipedia.org/wiki/Tetris#Effect_of_Tetris_on_the_brain

    “*Download Tetris Blitz for iOS FREE here!*”:https://itunes.apple.com/us/app/tetris-blitz/id632827808?mt=8&at=11lb7k

  • Soapbox: Refugees, Fear and Who We Are

    If the sadness and shock of the terrorist attacks in Paris were not enough, I was in shock this week as Islamaphobia and fear overwhelmed politicians and citizens. Some politicians were tripping over themselves to stoke the flames of fear by turning on the Syrian refugees. I don’t know about you but if I lived in Syria and there was a war in my neighborhood with madmen from both sides going berserk, I’d be a refugee, too. Oh, by the way, did you know that Steve Jobs father was a Syrian refugee?

    This was seemingly fueled by what turns out to be a very sketchy report that one of the terrorists posed as a refugee. That has since been discredited but the conclusion jumping was already in full swing. Some politicians tried even to separate their distain for refugees by religion but there is no religion that makes terrorism its creed and there have been terrorist from many religions. It is when hypocritical fanatics of any religion feel that they can impose their will upon others that conflicts arise.

    Way back when the USA was young, our friends in France sent us a gift. The Statue of Liberty proudly stands by our shores with the inscription that defines who we are as a nation:

    Give me your tired, your poor,
    Your huddled masses, yearning to be free,
    The wretched refuse of your teeming shore,
    Send these, the homeless, tempest tost to me,
    I lift my lamp beside the golden door.

    When we succumb to the fear the terrorists win. When we change who we are, the terrorists have won. When we let prejudice trump common sense, the terrorists have won. We must lead by example and the example of shunning refugees is the wrong one. In the height of the worst terror since WWII, President Hollande of France recommitted to taking Syrian refugees saying “We have to reinforce our borders while remaining true to our values.”

    We cannot change who we are – unless you are a native American, you are a descendant of refugees and immigrants. This anti-immigrant, anti-Islam, anti-refugee wave of fear is unAmerican and is born of ignorance and hate.

    How do you feel about this trend towards exclusion of refugees and immigrants? Share your opinion at our blog – blog.smalldog.com

    End Soapbox

  • Hulu Plus Now Available On Apple TV

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    You can easily turn this effect off by entering a simple Terminal command (which I’ll list below) and then press “enter”. As always, do this at your own risk. Mucking about in Terminal can cause irreparable harm to your OS if you do something you shouldn’t. Make sure you have a good backup before you make any changes like this to your system. Here’s the text you need to enter:

    defaults write -g NSScrollViewRubberbanding -int 0

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    defaults delete -g NSScrollViewRubberbanding

    You’ll need to relaunch any applications that display the rubber-banding in order for this to take effect. Unfortunately, it will not affect Safari. Should I find a way to get rid of the rubber-band in Safari, I’ll update this article.

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    The first thing you might notice about these new input devices is that they no longer require disposable batteries, but rather have built-in lithium-ion batteries and a lightning port to charge your device. It will require a little change in habits because you don’t want to be right in the middle of important work and find that your battery is dead. Fortunately, they charge up fast and will give you plenty of warning with the battery is low. As an example, a two-hour charge on the Magic Keyboard will last about a month.

    The other important thing to note about these new input devices is that they REQUIRE OS X 10.11 El Capitan.

    Magic Keyboard

    With the same technology used in the MacBook’s keyboard the new Magic Keyboard features a lower profile design that delivers full sized keyboard function while taking up 13% less space. The back of the keyboard features a Lightning port, and on/off switch and the Bluetooth antenna window. The Magic Keyboard and all of these new input devices feature “automatic pairing”. Basically this means that you plug in the included lightning cable to the USB port on your Mac and you are paired. No more typing codes or putting the device in discoverable mode.

    You can charge the Magic Keyboard by plugging it into your Mac and continue to use the keyboard as a wired keyboard until it is charged, too. Unplug it and it automatically switches over to Bluetooth.

    The Magic Keyboard is $99.

    Magic Mouse 2

    The major improvement to the Magic Mouse is the built-in rechargeable lithium-ion battery. There is now a lightning port on the bottom of the mouse to charge the Magic Mouse 2. Fortunately, the Magic Mouse 2 fully charges in about 2 hours but if you are in a bind you can plug it in for just 2 minutes or so and get a full day’s use from the Magic Mouse 2.

    There are numerous internal improvements with fewer moving parts. The newly shaped feet should give the Magic Mouse 2 superior gliding and tracking.

    The Magic Mouse 2 sells for $79

    Magic Trackpad 2

    The Magic Trackpad 2 has had the most changes of these input devices. It also features a built-in rechargeable lithium-ion battery that fully charges in about 2 hours and will provide about a month of typical use. It features a 29% larger surface area than the original Magic Trackpad.

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    Force Touch is being supported by more and more Apps and you can use it to find word definitions, Force click on a date in email or messages and Calendar will pop up so you can create a new event. Force click on an address in that same email and up pops Maps to show you how to get there.

    The back of the Magic Trackpad 2 has an on/off switch, Lightning port and Bluetooth antenna window.

    I am really looking forward to giving this new Magic Trackpad a work out and will report back to Kibbles & Bytes readers.

    The Magic Trackpad 2 sells for $129